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Version: 1.4

Custom snippets

Description

You can add your own snippets to LunarVim.

Custom snippets can be defined as json or lua.

json version

First create a folder : ~/.config/lvim/snippets/ next to your config.lua

Then in there you need at least 2 files.

The first file describes where your snippets are :

package.json :

{
"name": "nvim-snippets",
"author": "authorname",
"engines": {
"vscode": "^1.11.0"
},
"contributes": {
"snippets": [
{
"language": "python",
"path": "./python.json"
}
]
}
}

For each language, create a file like this :

python.json :

{
"hello": {
"prefix": "hello",
"body": ["print('Hello, World!')"],
"description": "print Hello, World!"
}
}

You should be able to expand hello into print("Hello, World!")

lua version

First create a folder named luasnippets next to your config.lua. For example ~/.config/lvim/luasnippets/

Then, inside that folder, create a lua file named with the filetype you want to create snippets for. For example, for creating snippets for lua, create a (redundant, but correct) file named lua.lua. Then you put your files there like this:

return {
s("foo", { t("Expands to bar") }),
}

LuaSnip is able to hot-reload snippets defined in lua when you save them, but you may need to restart LunarVim the first time you create the snippet files. Please note that LuaSnip injects a bunch of utility globals when it loads your snippets (in this example the s and t functions), so you don't need to care about requiring or defining them. To get more detailed information and examples please read the LuaSnip docs about this topic

TODO: snipmate version